June 30, 2022

Top 5 Deck Archetypes in Magic: The Gathering Standard Format

With the launch of Streets of New Capenna, Magic: The Gathering has completed its current Standard format. The next time we have a new set, Dominaria United, the four oldest sets will rotate and we’ll start from scratch. But, for now, what format do we have, because Standard is in one of the best and most dynamic states in a long time.

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There are so many variations to the standard metagame that it feels like you can build whatever you want and it will work admirably. But, of course, there are still decks that have garnered more attention than others. Here are the five best decks in MTG’s standard format, from Streets of New Capenna.

Updated May 25, 2022 by Joe Parlock: It’s been a few weeks since Streets of New Capenna launched, and Standard has had time to recover from the massive upheaval its five crime families brought to the format. The decks that dominate Standard have been totally shaken up, and the long-running Monowhite Aggro has finally been eliminated from the roster entirely. Instead, we’re seeing the rise of Midrange decks, with Jund (red/black/green) and Esper (white/blue/black) Midrange decks entering the top of the leaderboard.


5 Mid-Range Jund

Midrange decks attempt to disrupt the usual aggro/control paradigm by playing control heavily in the early stages of the game, before pivoting to heavier aggro plays to close out the game. Fortunately, Streets of New Capenna gave us a whole bunch of new Jund cards (black/red/green) with its Riveteers family, making this archetype more viable than ever in Standard.

For early control, he uses cards like the very flexible Riveter’s Charm, Blood Tithe Harvester, Ob Nixilis, the Adversary; and The Meathook Massacre. Keeping opponents off the board is the main goal, but they can also be used to kill your own creatures to buff them. Lolth, queen of spiders. To keep those death triggers coming, tenacious underdog proved successful for the archetype as it’s an easy way to have an attacker keep dying every turn thanks to the blitz mechanic. You will also want Sarulf, Kingdom Eater in play so that it slowly grows each time an opponent’s creature dies.

Once you are ready to close the game, Titan of Industry is a fantastic creature to drop. You can destroy any pesky artifacts or enchantments in your path, make a creature indestructible with a shield meter, gain life (if you don’t think you can end it right away), and craft 4 tokens /4 Rhino Warrior to help you hit hard. your opponent next week. Combine it with a Reflection of Kiki-Jiki to copy it each turn, and a Esika Chariot to do even more that isn’t sacrificed at the end of the turn, and you have terrifying attack power.

4 Jeskai control

Control really does well in Standard, as it’s the second of two decks in the top five. Jeskai Control replaces black and its creature sacrifice with a more traditional red/white/blue strategy full of instants and sorceries.

To continue to be an integral part of Standard even after the banning of his accomplice Alrund’s Epiphany is Expressive iteration. It gives an impressive amount of card advantage for just two mana, while helping to sort your deck to increase the likelihood of hitting your big plays like golden dragon and Bind, Disciple of the Drowned. Streets of New Capenna also enhanced this deck with the introduction of Big Score, which lets you discard one card, draw two more, and create two Treasure tokens for just four mana. It is a serious value.

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After all, value is Jeskai Control’s goal. You produce an absurd number of treasure tokens by targeting your Goldspan dragons with spells like Demonstration of trust, Spikefield Hazardand You see a guard approach, which then allows you to cast even more spells. The Valor Engine is pushed even further by casting Flashback spells with Lier, Disciple of the Drowned. The goal is to control the board with spells such as March of the Swirling Mist, fading hopeand Burn down the house until you can charge with Goldspan Dragon and throw it at your opponent with Fury of Kazuulor burn them with Surge.

3 Grixis Vampires

It’s taken Innistrad: The Vampires of Crimson Vow a while to break into the upper echelons of Standard, but with the introduction of the Red/Blue/Black Maestros family of New Capenna, they’re finally getting their time in the sun. Or not. They are vampires.

The game adopts a light mid-range strategy, where cards like Constraint, Surgeand Infernal Grasp being used to pave the way for the many vampires that make up the deck’s attack force. vampires love Blood Tithe Harvester, Corpse Assessor, bloodthirsty opponentand Greedy Evelyn are supported by the little out tribe Kaito Shizukiwhose ultimate ability helps train even more vampires.

Making their second appearance in this list are The Meathook Massacre and fable of the mirror breakerindicating the strength of both in the current standard format. Reflection of Kiki-Jiki synergizes with both The Meathook Massacre and Evelyn, the Covetous very well, as it spawns new vampires to trick Evelyn into stealing cards off the top of players’ libraries, before sacrificing herself at turn end and triggering The Meathook Massacre.

2 Naya Enchantments

Enchantments have been a common theme in Standard for a few sets now, but it wasn’t until Kamigawa: Neon Dynasty that enchantment decks really became viable. This red/white/green enchantment deck plays with lots of Neon Dynasty enchantment-loving cards, such as Naturalist Jukai, Generous visitorand Ephemeral Kami.

That’s not all of Kamigawa, though. A surprising return to metagame viability is the Kaldheim Runes. These are enchantments meant to be applied either to a creature as a normal aura or to equipment to allow you to move their bonuses freely. With Runeforge Champion you can easily stake cards like power rune, The rapidityand Subsistence out of your deck for cheap and accessible enchantments to cast.

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Three-color decks tend to require a more carefully considered mana pool. Luckily, Standard still has the Zendikar Rising path for a few more months, which makes both Branchloft Trail and Stony Crown Trail great edits to make sure you always have access to the mana you need.

Surprisingly, this deck hasn’t changed much in the wake of Streets of New Capenna. The only real addition was the addition of Strangle to the sideboard as an extra delete.

1 Mid-Range Esper

Finally, Streets of New Capenna dethroned the Monowhite Aggro deck as the top dog in Standard. Gone are the very aggressive days of Crimson Vow or Forgotten Realms; welcome to the era of the mid-range bridge.

Esper (white/blue/black) Midrange has some remnants of the Monowhite Aggro it replaced, such as Luminarch Aspirant and Wedding announcement. However, they have been joined by new creatures like Refined, intriguing seer and Dark Interceptor to improve everyone and generate card advantage through the accomplice mechanism. For the third time we also see tenacious underdogwhose competitive price for its 3/2 stats makes it one of the best creatures in Standard.

Esper Midrange uses planeswalkers more than other decks, with Kaito Shizuki, the wandering emperor and Lolth, queen of spiders all of which help keep your opponents at bay. Other control elements include Worms of disappearance to remove monochrome maps, and Void Tear for almost everything else. With so many mid-range strategies found in Standard right now, we can probably expect to see more aggro or control decks popping up to try and disrupt them.

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