December 2, 2022

The new Attractions cards of The Gathering? How they work, format legality, and more

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Magic: The Gathering’s upcoming Unfinity expansion will feature hundreds of new cards, and many of them will be playable in Eternal formats like Legacy. However, this will not only create silly new cards, but a new type of card. This new type of card, Attractionsvary in their legality, but it’s a brand new addition to the card game.

These cards do not go into your main deck, but will have their own side deck, away from the main board and away from the side deck. Here’s what we know about this interesting new card type.

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Magic: The Gathering has a new card type in Unfinity – Attractions

Attractions are a new type of card for Magic: The Gathering, which has its own deck and play area to worry about. In a way, that’s interesting, because Magic: The Gathering’s playspace has remained more or less the same for years.

However, it adds another level of complication and even more cards to a game of Magic, just in general. Attractions are in their own Attraction deck. To have this in your game, you must have at least 10 rides in built formats and three rides in limited.

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The Attraction deck can only contain one of each Attraction, but you can have as many Attractions as you want in your deck. As of this writing, there are 45, and not all of them will necessarily be legal in Eternal format. If more of these cards are released in the future, they could also be added to your Attraction deck for Magic: The Gathering.

You cannot use these attractions until you play a card that can trigger an “attraction to open”. A great example is the Holder of a “lifetime” passa Zombie guest creature at 1 cost.

This creature opens a pull when it dies. On top of that, every time you roll a dice to visit your attractions, if you roll a 6, it comes back into play. When do you roll to visit the attractions, though? This takes place at the start of your first main phase – at the same time as your sagas, for example.

When this happens, roll a six-sided die (d6). On the right side of these map text boxes, you will see a series of circles. If the number you roll matches one of the lit circles, you can trigger the ability on the card.

The Hall of Mirrors is one of many powerful attractions (Image via Wizards of the Coast)
The Hall of Mirrors is one of many powerful attractions (Image via Wizards of the Coast)

Some attractions will also have alternate versions that have other rolls required (eg spinner). Not all of these cards will be legal in Eternal formats, but many will. These cards are also all artifacts, so they can be destroyed. They have no casting cost, so they cannot be cast.

An example of such cards is Hall of Mirrors. It can only be triggered by a 2 or a 6, but it’s an incredibly powerful card. During your visit, you choose a creature you control. All of your creatures become that creature until end of turn, except they lose their “legendary” status if they had it.

It should be noted that many of these cards will be legal in Eternal formats, such as Legacy. It is very easy to know whether or not the card is tournament legal. Look at the bottom center of the card – if there’s an acorn, it’s not legal for Eternal formats.

The gift shop can generate several different effects, depending on how many times you can visit it (Image via Wizards of the Coast)
The gift shop can generate several different effects, depending on how many times you can visit it (Image via Wizards of the Coast)

On October 7, 2022, Unfinity joins the Magic: The Gathering family, though it likely won’t be available in Magic: The Gathering Arena. It should be noted that it will be available for Magic Online players.


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